Development of a Pedagogical Graphical Interface for the Reinforcement Learning
Keywords:
Reinforcement learning, graphical interface, travelling salesman problem, multidimensional knapsack problem, autonomous navigation, artificial intelligenceAbstract
In this paper the development of a pedagogical graphical interface for the Reinforcement Learning is presented. The proposed framework aims to help students from simulations of traditional domains in literature: Travelling Salesman Problem, Multidimensional Knapsack Problem and Autonomous Navigation. The modules developed in MATLAB are described and case studies are exemplified in the text.