Genre-Sensitive Prediction of Emotional Arousal in Virtual Reality: A Neural Modeling Approach Using Skin Conductance Peaks

Authors

Keywords:

Galvanic Skin Response, Virtual Reality Games, Emotional Arousal, Skin Conductance Response, Predictive Modeling

Abstract

Understanding how different virtual reality (VR) game genres modulate physiological arousal is crucial for designing emotionally adaptive immersive systems. This study introduces a novel experimental framework combining high-resolution Skin Conductance Response (SCR) data and neural predictive modeling to compare emotional activation across horror, skill-based, and exercise VR games. Using Galvanic Skin Response (GSR) sensors, we recorded phasic peaks in SCR from 25 university-aged participants during gameplay sessions with controlled exposure times and standardized transitions. However, given the minimal difference relative to the large variability, this observation should be considered preliminary and specific to the tested games and cohort. A feed-forward neural network was developed to forecast individual arousal levels based solely on genre-induced features, achieving strong predictive performance. This dual contribution—empirical genre comparison and lightweight predictive modeling—offers a scalable tool for integrating emotional responsiveness into VR systems without continuous biosignal monitoring. The findings not only advance the state of the art in affective computing but also open new avenues for therapeutic, educational, and entertainment applications grounded in physiological adaptation.

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Author Biographies

Carolina Del-Valle-Soto, Universidad Panamericana Campus Guadalajara, Mexico.

Carolina Del-Valle-Soto was born in Medellin, Colombia. She has a Ph.D. in Information Technology and Communications with a doctoral dissertation titled “Design, implementation, and comparison of a new routing protocol for Wireless Sensor Networks”, graduating with honors. She studied a Master in Science in Electronics Engineering (Telecommunications) with a thesis named “Development of a P2P network with DNS security”, graduating with honors. Carolina has a Bachelor in Electronics Engineering with a thesis in “Design and construction of a photon-counting system”. Currently, Carolina is the Head of the Engineering Computer Academy at Universidad Panamericana in Guadalajara, Mexico. In addition, she directs and coordinates the Master in Cybersecurity in the Graduate Engineering Department at Universidad Panamericana. Carolina is an IEEE member and belongs to the National System of Researchers (SNI), Level I.

 

Demián Velasco Gómez Llanos, Universidad Panamericana campus Guadalajara

Demián Velasco Gómez Llanos is a student of the Bachelor’s Degree in Computer Systems and Graphics Engineering at Universidad Panamericana, Guadalajara campus. His research focuses on human responses in virtual environments and the emotional impact of video games. He has worked on academic projects in virtual reality and user experience, and is part of Panic Attack Studio.

Santiago Arreola Munguía, Universidad Panamericana campus Guadalajara

Santiago Arreola Munguía is a student of the Bachelor’s Degree in Computer Systems and Graphics Engineering at Universidad Panamericana, Guadalajara campus. His research interests focus on cybersecurity and video game testing. He has developed several web applications as part of his academic projects.

Marco Antonio Manjarrez Fernandez, Universidad Panamericana campus Guadalajara

Marco Antonio Manjarrez Fernández is a student of Computer Systems and Graphics Engineering at Universidad Panamericana, Guadalajara Campus. His research interests focus on the relationship between interface design and its behavioral impact on the end user. He has participated in projects related to user interfaces and emotional responses in video games.

Juan Pablo Villaseñor Navares, Universidad Panamericana campus Guadalajara

Juan Pablo Villaseñor Navares is a student of Digital Animation Engineering at Universidad Panamericana, Guadalajara Campus. His research interests focus on the intersection of technology, emotions, and interactive media, particularly the emotional impact of video games. He has participated in academic projects exploring user experience and digital storytelling.

Violeta Corona, Universidad Panamericana

Violeta Corona holds a Bachelor's degree in Business Administration and Marketing and a Master's degree in Strategic Commercialization from Universidad Panamericana. She earned her Ph.D. in Business Administration and Management from the Polytechnic University of Valencia. Her research focuses on customer satisfaction and the role of emotions and perception in shaping it.

José Varela-Aldás, Universidad Tecnológica Indoamérica

José Varela-Aldás (M'22--SM'24) is an Industrial Engineer from the Universidad Técnica de Ambato, holds a Master's degree in Control Systems from the Escuela Superior Politécnica de Chimborazo, and a Ph.D. in Electronic Engineering from the University of Zaragoza. He is currently an Associate Professor at Universidad Tecnológica Indoamérica, where he serves as the coordinator of the MIST Research Center. In 2025 he founded IEEE PUMABOT, the first battlebot league in Ecuador.

Jesus GomezRomero-Borquez, Universidad Panamericana

Jesus GomezRomero-Borquez holds a Ph.D. in Engineering and a Master’s degree in Engineering with a specialization in video games, both from Universidad Panamericana. He is a Professor and Researcher at the Animation Academy within the Faculty of Engineering at Universidad Panamericana. He is a Partner at Halberd Studios, a video game development company. His work bridges academic research and industry practice in immersive technologies and interactive media.

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Published

2025-11-01

How to Cite

Del-Valle-Soto, C., Velasco Gómez Llanos, D., Arreola Munguía, S., Manjarrez Fernandez, M. A., Villaseñor Navares, J. P., Corona, V., Varela-Aldás, J., & GomezRomero-Borquez, J. (2025). Genre-Sensitive Prediction of Emotional Arousal in Virtual Reality: A Neural Modeling Approach Using Skin Conductance Peaks. IEEE Latin America Transactions, 23(12), 1356–1364. Retrieved from https://latamt.ieeer9.org/index.php/transactions/article/view/10067

Issue

Section

Electronics