Proposal of a Practice to Conceive a Minimum Viable Multimedia System



minimum viable multimedia system, minimum viable product, design for multimedia systems, Human computer interaction, interactive systems


Different types of agile approaches and LEAN methodologies have guided the development of solutions based on a minimum viable product mainly from the product design and development body of the knowledge. However, these approaches offer generic practices for a wide variety of solutions. This study presents an original proposal that provides a vertical solution for the conception of a minimum viable multimedia system, with a practice expressed in the graphic notation language of Essence. The study presents a contribution through a case study related to the clarity about the flow of activities, techniques, and specific tools that the practitioners must use to define a minimum viable multimedia system. This work also contributes to the criteria unification of the teamwork to carry out the follow-up of the progress in realizing the activities necessary to complete the job needed for the conception of the minimum viable multimedia system, using an MS-value sub-alpha.


Download data is not yet available.

Author Biographies

Carlos Alberto Peláez Ayala, Universidad Autónoma de Occidente

Carlos Alberto Peláez es candidato a PhD. en Ingeniería del doctorado en la Red Mutis. Actualmente es profesor investigador en el departamento de Operaciones y Sistemas de la Universidad Autónoma de Occidente, Cali, Colombia, y miembro del grupo de investigación GITI. Sus áreas de interés son: sistemas multimedia, experiencia de usuario, y diseño centrado en el usuario.

Andrés Fernando Solano, Universidad Autónoma de Occidente

Andrés Solano es PhD. en Ciencias de la Electrónica de la Universidad del Cauca, Popayán, Colombia. Es profesor en el departamento de Operaciones y Sistemas de la Universidad Autónoma de Occidente, Cali, Colombia, y miembro del grupo de investigación GITI en la misma institución. Sus áreas de interés son: interacción humano-computador, ingeniería de la usabilidad e ingeniería del software.

Toni Granollers, Universitat de Lleida

Toni Granollers es PhD. en Informática de Universidad de Lleida, España. Trabajó para diferentes compañías privadas, como gerente de proyecto en el desarrollo de software. Actualmente está involucrado de tiempo completo, como docente e investigador en la disciplina de HCI. Es profesor del Departamento de Ciencias Computacionales de la Universidad de Lleida, y director del grupo de investigación GRIHO. Igualmente, es miembro de la red HCI-Collab.


V. Lenarduzzi y D. Taibi, «MVP explained: A systematic mapping study on the definitions of minimal viable product,» de 42th Euromicro Conference on Software Engineering and Advanced Applications (SEAA), 2016.

E. Ries, «The lean startup: How today's entrepreneurs use continuous innovation to create radically successful businesses.,» de Portfolio Penguin, London, 2011.

E. Ries, «Minimum Viable Product: a Guide.,» Startup Lessons Learning, 03 08 2009. [En línea]. Available: [Último acceso: 26 09 2020].

K. Ulrich, S. Eppinger y M. Yang, Product Design and Development, New York, USA: Mc Graw Hill, 2020.

A. N. Duc y P. Abrahamsson, «Minimum viable product or multiple facet product? The Role of MVP in software startups.,» de In International Conference on Agile Software Development, Edinburgh, UK., 2016.

Object Management Group, «Essence – Kernel and Language for Software Engineering Methods,» OMG, Needham, MA 02494, USA, 2018.

L. Hokkanen, « From minimum viable to maximum lovable: developing a user experience strategy model for software startups,» TUT Publication, Tampere, Finland, 2017.

K. Pogrebnoy y O. Yatskevich, «Minimum Viable Product in Software Development: Getting It Right,» Codetiburon, 27 07 2019. [En línea]. Available: [Último acceso: 26 09 2020].

S. Hyrynsalmi, E. Klotins, M. Unterkalmsteiner, T. Gorschek, N. Tripathi, L. B. Pompermaier y R. Prikladnicki, «What is a Minimum Viable (Video) Game?,» de Conference on e-Business, e-Services and e-Society, Kuwait, 2018.

B. Kitchenham y S. Charters, «Guidelines for performing Systematic Literature Reviews in Software Engineering,» 2007.

D. Olsen, The lean product playbook: how to innovate with minimum viable products and rapid customer feedback., Hoboken, New Jersey, USA: John Wiley & Sons, 2015.

J. Gothelf y J. Seiden, Lean UX: designing great products with agile teams, Sebastopol, CA, USA: O'Reilly Media, Inc., 2017.

R. Baker, Agile UX Storytelling. Crafting Stories for Better Software Development, Plano, Texas, USA: CA Press, 2017.

C. Peláez, A. Solano, T. Granollers y C. Collazos, «Methodologies and Trends in Multimedia Systems: A Systematic Literature Review,» de Lecture Notes in Computer Science, Orlando, FL, USA, Springer, 2019, pp. 109-127.

C. A. Peláez, T. Granollers, A. Solano y P. A. Castillo, «Product Design and Development Methodologies vs. Multimedia Systems Development Methodologies: an approximation from the foundations of their disciplines,» de In Proceedings of the XX International Conference on Human Computer Interaction, Donostia-San Sebastián, 2019.

G. Geerts, «A design science research methodology and its application to accounting information systems research,» International Journal of Accounting Information Systems, vol. 12, nº 2, pp. 142-151, 2011.

D. Callele, E. Neufeld y K. Schneider, «Requirements engineering and the creative process in the video game industry,» de IEEE International Conference on Requirements Engineering (RE'05), Paris, France, 2005.

S. Aleem, L. F. Capretz y F. Ahmed, «Game development software engineering process life cycle: a systematic review,» Journal of Software Engineering Research and Development, vol. 4, nº 1, pp. 6-58, 2016.

N. Kano, «Attractive quality and must-be quality,» Hinshitsu (Quality, The Journal of Japanese Society for Quality Control), vol. 14, pp. 39-48, 1984.

A. Osterwalder, «The business model ontology a proposition in a design science approach (Doctoral dissertation, Université de Lausanne, Faculté des hautes études commerciales),» Université de Lausanne, Faculté des hautes études commerciales, Laussane, Suiza, 2004.

T. S. Gross, A. Szabo y M. Hoffman, Positively Outrageous Service: How to delight and astound your customers and win them for life, New York, USA: Simon and Schuster, 2016.

B. Friedman y D. G. & Hendry, Value sensitive design: Shaping technology with moral imagination., Cambridge, Massachusetts: Mit Press, 2019.

B. Friedman y D. Hendry, «The envisioning cards: a toolkit for catalyzing humanistic and technical imaginations,» de Proceedings of the SIGCHI conference on human factors in computing systems, Austin, TX, USA, 2012.

R. Heller, D. Martin, N. Haneef y S. Gievska-Krliu, «Using a Theoretical Multimedia Taxonomy Framework,» ACM Journal of Educational Resources in Computing, Vol. 1, No. 1, Article #4, 22 pages, 2001.

G. Ghinea, C. Timmerer, W. Lin y S. Gulliver, «Mulsemedia: State of the Art, Perspectives, and Challenges,» ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM) - Special Issue on Multiple Sensorial (MulSeMedia) Multimodal Media : Advances and Applications, vol. 11, nº 17, pp. 1-23, 2014.

M. Turk, «Multimodal interaction: A review,» Pattern Recognition Letters 36, vol. 36, pp. 189-195, 2014.

M. L. Villegas, W. J. Giraldo y C. Collazos, «Modeling Interactive Systems at the Business Level: Inter-Action Diagram,» IEEE Latin America Transactions, vol. 17, nº 03, pp. 462-472, 2019.

I. Sommerville, Software Engineering, London, England: Pearson, 2016.

B. P. Douglass, Agile systems engineering., Waltham, MA, USA: Morgan Kaufmann, 2015.

I. Jacobson, P. W. Ng, P. E. McMahon y M. Goedicke, The Essentials of Modern Software Engineering: Free the Practices from the Method Prisons!, Morgan & Claypool, 2019.

M. Genero, M. Piattini y J. Cruz-Lemus, Métodos de investigación en ingeniería del software, Grupo editorial RA-MA, 2014.

J. Sauro y J. Lewis, Quantifying the User Experience: Practical Statistics for User Research, Waltham, MA, USA: Morgan Kaufmann, 2016.

G. W. Sasmito y M. Nishom, «Usability Testing based on System Usability Scale and Net Promoter Score,» de International Seminar on Research of Information Technology and Intelligent Systems (ISRITI), Yogyakarta, Indonesia, 2020.



How to Cite

Peláez Ayala, C. A., Solano, A. F., & Granollers, T. (2021). Proposal of a Practice to Conceive a Minimum Viable Multimedia System. IEEE Latin America Transactions, 19(9), 1590–1598. Retrieved from