Impact of Frame Rate in Augmented Reality for Mobile Devices
Keywords:Augmented Reality, frame rate, mobile devices, ease-to-use
Augmented Reality applications based on ﬁducial markers enable real-time interactions between users and virtual elements. Since these applications are computationally expensive, they must be carefully designed to run on mobile devices. Developers of applications for mobile platform must be concerned to deal with minimum limits for requirements such as the frame rate. The objective of this paper is to check whether there is a correlation between the frame rate and the ease-to-use the system, in addition to ﬁnding the minimum limit for this requirement. The results showed, ﬁrst, there is a correlation between these factors, and, second, the minimum limit varies according to the type of interaction.