Gamification applied to an elderly monitoring system during the COVID-19 pandemic

Authors

Keywords:

gamification design framework, computational monitoring system, social isolation, emotional states, elderly

Abstract

Faced of a global COVID-19 pandemic, many people are going through a period of social isolation and with that, many disorders has been developed. One of the vulnerabe and high risk groups is the elderly and special attention is needed with that group, in order to prevent the situation from getting worse. Gamification is an excellent tool for engaging people in different contexts. Thus, the aim of this work was to propose a gamification for an elderly monitoring system and to validate it with some users. Two Gamification Design Frameworks were used: the MDA Framework and the 6D Framework, with six steps to develop the proposal and create the names of patents, levels, scores and ratings. After that, a survey on Google Forms was carried out with 50 people to validate all the names suggested and 94.67% considered the proposed names very interesting for the gamification of the platform. Some people had certain dificulty to understand the proposal because they were not using and testing the plataform. That’s the importance of prototyping, for people have a complete user experience and to validate all the proposal’s aspects. The positive result of this work was important, because now we can advance in the development of future works, developing the system and aplicating the gamification on it.

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Author Biographies

Rogério Leite Araújo, University of Pernambuco

Rogério Leite Araújo atualmente é aluno de Doutorado do Programa de Pós-Graduação em Engenharia de Computação (PPGEC) da Escola Politécnica de Pernambuco (POLI) da Universidade de Pernambuco (UPE), possui graduação em Jogos Digitais pela Universidade Católica de Pernambuco e mestrado em Engenharia de Computação pela Universidade de Pernambuco. Suas áreas de interesse são: gamification, serious games e human-centered design.

Thiago da Silva Sena, Universidade de Pernambuco

Thiago da Silva Sena é aluno de graduação em Engenharia de Computação da Escola Politécnica de Pernambuco (POLI) da Universidade de Pernambuco (UPE). Suas áreas de interesse são: análise de requisitos, user experience e design thinking.

Patricia Takako Endo, Universidade de Pernambuco

Patricia Takako Endo é professora adjunta da Universidade de Pernambuco (UPE), membro permanente do Programa de Pós-Graduação em Engenharia da Computação (PPGEC/UPE) e pesquisadora no Grupo de Pesquisa em Redes de Computadores e Telecomunicações (GPRT). Possui doutorado em Ciência da Computação pela Universidade Federal de Pernambuco (UFPE)e suas áreas de interesse atuais são: cloud computing, gerenciamento de recursos, deep learning e análise de dados de saúde.

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Published

2021-06-08

How to Cite

Leite Araújo, R., da Silva Sena, T., & Takako Endo, P. (2021). Gamification applied to an elderly monitoring system during the COVID-19 pandemic. IEEE Latin America Transactions, 19(6), 1074–1082. Retrieved from https://latamt.ieeer9.org/index.php/transactions/article/view/4419

Issue

Section

Special Issue on Fighting against COVID-19