TY - JOUR AU - Leite Araújo, Rogério AU - da Silva Sena, Thiago AU - Takako Endo, Patricia PY - 2021/06/08 Y2 - 2024/03/28 TI - Gamification applied to an elderly monitoring system during the COVID-19 pandemic JF - IEEE Latin America Transactions JA - IEEE LAT AM T VL - 19 IS - 6 SE - Special Issue on Fighting against COVID-19 DO - UR - https://latamt.ieeer9.org/index.php/transactions/article/view/4419 SP - 1074-1082 AB - <p>Faced of a global COVID-19 pandemic, many people are going through a period of social isolation and with that, many disorders has been developed. One of the vulnerabe and high risk groups is the elderly and special attention is needed with that group, in order to prevent the situation from getting worse. Gamification is an excellent tool for engaging people in different contexts. Thus, the aim of this work was to propose a gamification for an elderly monitoring system and to validate it with some users. Two Gamification Design Frameworks were used: the MDA Framework and the 6D Framework, with six steps to develop the proposal and create the names of patents, levels, scores and ratings. After that, a survey on Google Forms was carried out with 50 people to validate all the names suggested and 94.67% considered the proposed names very interesting for the gamification of the platform. Some people had certain dificulty to understand the proposal because they were not using and testing the plataform. That’s the importance of prototyping, for people have a complete user experience and to validate all the proposal’s aspects. The positive result of this work was important, because now we can advance in the development of future works, developing the system and aplicating the gamification on it.</p> ER -